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#ifndef __QUADER_H
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#define __QUADER_H
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#include <SDL_opengl.h>
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#include "punkt3d.h"
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namespace segl {
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class Quader {
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public:
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Punkt3D a, b, c, d, e, f, g, h;
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void clean();
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void render();
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};
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} // namespace segl
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#endif
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