36 lines
551 B
C++
36 lines
551 B
C++
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#include "glrect.h"
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GLRect::GLRect() {
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set(0.0f, 0.0f, 0.0f, 0.0f);
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}
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GLRect::GLRect(float _x, float _y, float _w, float _h) {
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set(_x, _y, _w, _h);
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}
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GLRect::GLRect(const SDL_Rect &r) {
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set(r.x, r.y, r.w, r.h);
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}
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void GLRect::set(float _x, float _y, float _w, float _h) {
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x = _x;
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y = _y;
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w = _w;
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h = _h;
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}
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void GLRect::setPoint(float _x, float _y) {
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x = _x;
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y = _y;
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}
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void GLRect::setDim(float _w, float _h) {
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w = _w;
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h = _h;
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}
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SDL_Rect GLRect::getSDLRect() {
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SDL_Rect tmp = {(Uint8)x, (Uint8)y, (Uint8)w, (Uint8)h};
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return tmp;
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}
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