libsegl/rotationsmatrix.h

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/* libsegl - Sebas Extended GL Library
* Collection of Opengl/3D-Math helpers
*
* Copyright (c) 2008 by Sebastian Lohff, seba@seba-geek.de
* http://www.seba-geek.de
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
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#ifndef __ROTATIONSMATRIX_H
#define __ROTATIONSMATRIX_H
#include <cmath>
#include "punkt3d.h"
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#include "emath.h"
#include "matrix.h"
namespace segl {
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enum axis { x_axis=0, y_axis, z_axis };
class Rotationsmatrix : public Matrix {
private:
float deg;
Punkt3D rotvec;
void initRot();
public:
Rotationsmatrix();
Rotationsmatrix(axis, float);
Rotationsmatrix(Punkt3D, float);
~Rotationsmatrix();
void set(float);
void set(axis, float);
void set(Punkt3D, float);
Punkt3D operator*(const Punkt3D&);
Rotationsmatrix operator*(const Rotationsmatrix&);
};
} // namespace segl
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#endif