libsegl/Makefile

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Makefile
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CC = g++
AR = ar
OBJECTS = punkt3d.o punkt2d.o emath.o emath_opengl.o glcolor.o gldrawhelper.o glfontengine.o glrect.o gltexture.o matrix.o quaternion.o rotationsmatrix.o glsdlscreen.o sdlfuncs.o fpsmanager.o glcamera.o catmullromspline.o extstring.o quader.o
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OBJOPT = -Wall -c `sdl-config --cflags`
SUBDIRS = glgui glmenu model
SUBDIROBJECTS = glgui/*.o glmenu/*.o model/*.o
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VERSION = 0.0.1
LIBNAME = libsegl
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seglar: $(OBJECTS) subdirs
rm -f $(LIBNAME).a
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$(AR) rcs $(LIBNAME).a $(OBJECTS) $(SUBDIROBJECTS)
# ranlib $(LIBNAME).a
segllib: $(OBJECTS) subdirs
subdirs:
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@for i in $(SUBDIRS); do $(MAKE) CC="$(CC)" AR="$(AR)" OBJOPT="$(OBJOPT)" -C $$i; done
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%.o: %.cpp %.h
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$(CC) $(OBJOPT) $<
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glgui/glgui.a:
cd glgui; $(MAKE);
glmenu/glmenu.a:
cd glmenu; $(MAKE);
testprog: seglar testprog.o
g++ `sdl-config --libs` -lSDL_image -lGL -lGLU testprog.o -o testprog $(LIBNAME).a
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cleansubdirs:
@for i in $(SUBDIRS); do $(MAKE) clean -C $$i; done
clean: cleansubdirs
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rm -f $(OBJECTS)
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# cd glgui; $(MAKE) clean
# cd glmenu; $(MAKE) clean
@echo Done cleaning...