2008-02-09 13:43:23 +01:00
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#include "glcolor.h"
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GLColor::GLColor() {
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set(0.0f, 0.0f, 0.0f, 1.0f);
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setalpha = true;
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}
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2008-06-08 14:09:56 +02:00
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GLColor::GLColor(float _r, float _g, float _b, float _a) {
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set(_r, _g, _b, _a);
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}
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2008-02-09 13:43:23 +01:00
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GLColor::GLColor(const SDL_Color &c) {
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set(c.r/255.0f, c.g/255.0f, c.b/255.0f);
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setalpha = true;
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}
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void GLColor::set(float _r, float _g, float _b, float _a) {
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r = _r;
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g = _g;
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b = _b;
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a = _a;
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}
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SDL_Color GLColor::getSDLColor() {
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SDL_Color c = {(Uint8)(r*255.0f), (Uint8)(g*255), (Uint8)(b*255), (Uint8)(a*255)};
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2008-03-31 00:14:35 +02:00
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return c;
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2008-02-09 13:43:23 +01:00
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}
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2008-04-14 23:37:15 +02:00
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void GLColor::print(std::string m) {
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std::cout << m << " Color: " << r << ", " << g << ", " << b << std::endl;
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}
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2008-02-09 13:43:23 +01:00
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void glColorGLC(GLColor c) {
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if(c.setalpha) {
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glColor4f(c.r, c.g, c.b, c.a);
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} else {
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glColor3f(c.r, c.g, c.b);
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}
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}
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