2008-06-17 02:46:39 +02:00
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#ifndef __MODEL_H
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#define __MODEL_H
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#include <iostream>
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#include <SDL_opengl.h>
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#include "../punkt3d.h"
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#include "../punkt2d.h"
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#include "../glcolor.h"
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#include "../quader.h"
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class Meshpoint {
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public:
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Meshpoint();
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Meshpoint(Punkt3D v, Punkt2D vt);
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void set(Punkt3D v, Punkt2D vt);
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void use();
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Punkt3D vertex;
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Punkt2D texcoord;
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};
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class Material {
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public:
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Material();
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Material(std::string _name, GLColor _a, GLColor _d, GLColor _s);
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void set(std::string _name, GLColor _a, GLColor _d, GLColor _s);
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void use();
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std::string name;
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GLColor ambient, diffuse, specular;
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};
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class Polygonpoint {
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public:
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Polygonpoint();
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void use();
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Punkt3D *point;
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Punkt2D *tex;
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Punkt3D *normal;
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};
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class Meshpolygon {
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public:
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Meshpolygon();
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Meshpolygon(Meshpoint *a, Meshpoint *b, Meshpoint *c);
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void set(Meshpoint *a, Meshpoint *b, Meshpoint *c);
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void render(GLenum mode=GL_TRIANGLES);
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Polygonpoint m1, m2, m3;
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Meshpoint *a, *b, *c;
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Material *mat;
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};
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class Model {
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friend class Modelloader;
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friend class LoadOBJ;
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private:
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bool loaded;
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unsigned int meshdataanz;
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unsigned int polydataanz;
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unsigned int matdataanz;
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unsigned int texdataanz;
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unsigned int normdataanz;
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Punkt3D *meshdata;
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Meshpolygon *polydata;
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Material *matdata;
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Punkt2D *texdata;
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Punkt3D *normdata;
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Material backupmat;
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Quader boundingbox;
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float boundingrad;
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public:
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Model();
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~Model();
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bool isLoaded();
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void unload();
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void render();
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Quader getBoundingBox() { return boundingbox; }
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float getBoundingRadius() { return boundingrad; }
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2008-06-20 04:09:23 +02:00
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const Punkt3D* getMeshData(unsigned int *meshanz);
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2008-06-17 02:46:39 +02:00
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};
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#endif
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