libsegl/quader.cpp

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#include "quader.h"
void Quader::clean() {
a.set(0.0f, 0.0f, 0.0f);
b = c = d = e = f = g = h = a;
}
void Quader::render() {
glBegin(GL_LINES);
glVertexP3D(a);
glVertexP3D(b);
glVertexP3D(b);
glVertexP3D(c);
glVertexP3D(c);
glVertexP3D(d);
glVertexP3D(d);
glVertexP3D(a);
glVertexP3D(e);
glVertexP3D(f);
glVertexP3D(f);
glVertexP3D(g);
glVertexP3D(g);
glVertexP3D(h);
glVertexP3D(h);
glVertexP3D(e);
glVertexP3D(a);
glVertexP3D(e);
glVertexP3D(b);
glVertexP3D(f);
glVertexP3D(c);
glVertexP3D(g);
glVertexP3D(d);
glVertexP3D(h);
glEnd();
}