12 lines
320 B
C
12 lines
320 B
C
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#ifndef __EMATH_OPENGL
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#define __EMATH_OPENGL
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#include <cmath>
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#include "emath.h"
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#include "rotationsmatrix.h"
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#include <SDL_opengl.h>
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void rotFrom2VecTo2Vec(Punkt3D a, Punkt3D b, Punkt3D c, Punkt3D d, Punkt3D *, float *, Punkt3D *, float *);
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void rotFrom2VecTo2Vec(Punkt3D a, Punkt3D b, Punkt3D c, Punkt3D d);
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#endif
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