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31 lines
467 B
31 lines
467 B
17 years ago
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#ifndef __QUATERNION_H
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#define __QUATERNION_H
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#include <iostream>
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#include <cmath>
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#include <SDL_opengl.h>
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#include "emath.h"
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class Quaternion {
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private:
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float w;
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float x,y,z;
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public:
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Quaternion();
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void createFromRotation(float, float, float, float);
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void createGlMatrix(GLfloat*);
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Punkt3D getDirectionVector();
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Punkt3D getDirectionVector(GLfloat*);
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Quaternion operator*(const Quaternion&);
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};
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void glMultMatrixf(Quaternion);
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#endif
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