Made a model-func const...

master
Sebastian 15 anni fa
parent 07b852c718
commit 314b2602be

@ -127,7 +127,7 @@ bool Ray::onRay(Punkt3D p, int rnd) {
else if(g3)
return (r1 == r2);
else
return (r1 == r2 == r3);
return ((r1 == r2) == r3);
}
float Ray::dist(Punkt3D p) {
@ -215,7 +215,7 @@ bool Plane::collision(const Plane &p) const {
}
float Plane::dist(Punkt3D p) const {
return 0.0f;
}
} // namespace segl

@ -156,7 +156,7 @@ Model::~Model() {
unload();
}
const Punkt3D* Model::getMeshData(unsigned int *meshanz) {
const Punkt3D* Model::getMeshData(unsigned int *meshanz) const {
*meshanz = meshdataanz;
return (const Punkt3D*)meshdata;
}

@ -84,10 +84,10 @@ class Model {
void unload();
void render();
Quader getBoundingBox() { return boundingbox; }
float getBoundingRad() { return boundingrad; }
Quader getBoundingBox() const { return boundingbox; }
float getBoundingRad() const { return boundingrad; }
const Punkt3D* getMeshData(unsigned int *meshanz);
const Punkt3D* getMeshData(unsigned int *meshanz) const;
};
} // namespace segl

Caricamento…
Annulla
Salva