Made a model-func const...
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			@ -127,7 +127,7 @@ bool Ray::onRay(Punkt3D p, int rnd) {
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	else if(g3)
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		return (r1 == r2);
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	else
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		return (r1 == r2 == r3);
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		return ((r1 == r2) == r3);
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}
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float Ray::dist(Punkt3D p) {
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			@ -215,7 +215,7 @@ bool Plane::collision(const Plane &p) const {
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}
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float Plane::dist(Punkt3D p) const {
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	return 0.0f;
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}
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} // namespace segl
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			@ -156,7 +156,7 @@ Model::~Model() {
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	unload();
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}
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const Punkt3D* Model::getMeshData(unsigned int *meshanz) {
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const Punkt3D* Model::getMeshData(unsigned int *meshanz) const {
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	*meshanz = meshdataanz;
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	return (const Punkt3D*)meshdata;
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}
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			@ -84,10 +84,10 @@ class Model {
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		void unload();
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		void render();
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		Quader getBoundingBox() { return boundingbox; }
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		float getBoundingRad() { return boundingrad; }
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		Quader getBoundingBox() const { return boundingbox; }
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		float getBoundingRad() const { return boundingrad; }
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		const Punkt3D* getMeshData(unsigned int *meshanz);
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		const Punkt3D* getMeshData(unsigned int *meshanz) const;
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};
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} // namespace segl
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