modelloader weitergeschrieben
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@ -1,4 +1,5 @@
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#include "load3ds.h"
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#include "load3ds.h"
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#include "../punkt3d.h"
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Load3ds::Load3ds(std::string _fname, bool _parse) {
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Load3ds::Load3ds(std::string _fname, bool _parse) {
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filename = _fname;
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filename = _fname;
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@ -21,7 +22,6 @@ bool Load3ds::parse() {
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unsigned short ident;
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unsigned short ident;
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unsigned int len;
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unsigned int len;
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unsigned char m, n;
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std::cout << "size: " << sizeof(int) << std::endl;
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std::cout << "size: " << sizeof(int) << std::endl;
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while(!mfile.eof()) {
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while(!mfile.eof()) {
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ident = len = 0;
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ident = len = 0;
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@ -40,7 +40,33 @@ bool Load3ds::parse() {
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std::cout << "editorchunk" << std::endl;
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std::cout << "editorchunk" << std::endl;
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break;
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break;
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case 0x4000:
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case 0x4000:
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{
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std::cout << "namechunk" << std::endl;
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std::cout << "namechunk" << std::endl;
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std::string name;
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char c;
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do {
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mfile.read(&c, 1);
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name += c;
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} while(c!=0);
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std::cout << "Name: " << name << std::endl;
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}
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break;
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case 0x4100:
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break;
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case 0x4110:{
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unsigned short panz;
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Punkt3D p;
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mfile.read((char*)&panz, 2);
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glBegin(GL_LINE_LOOP);
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for(unsigned int i=0; i<panz; i++) {
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mfile.read((char*)&p.x, sizeof(float));
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mfile.read((char*)&p.y, sizeof(float));
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mfile.read((char*)&p.z, sizeof(float));
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// p.print("Punkt");
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glVertex3f(p);
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}
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glEnd();
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}
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break;
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break;
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default:
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default:
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//Switch Chunk
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//Switch Chunk
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