added getPolygonData + fixed some consts
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046e032175
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9b0eabe455
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@ -18,7 +18,7 @@ void Meshpoint::set(Punkt3D v, Punkt2D vt) {
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// normal = n;
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}
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void Meshpoint::use() {
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void Meshpoint::use() const {
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glTexCoordP2D(texcoord);
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// glNormalP3D(normal);
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glVertexP3D(vertex);
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@ -44,7 +44,7 @@ void Material::set(std::string _name, Color _a, Color _d, Color _s) {
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specular = _s;
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}
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void Material::use() {
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void Material::use() const {
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glColorGLC(diffuse);
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}
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@ -55,7 +55,7 @@ Polygonpoint::Polygonpoint() {
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normal = 0;
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}
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void Polygonpoint::use() {
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void Polygonpoint::use() const {
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if(normal)
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glNormalP3D(*normal);
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if(tex)
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@ -80,7 +80,7 @@ void Meshpolygon::set(Meshpoint *_a, Meshpoint *_b, Meshpoint *_c) {
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c = _c;
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}
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void Meshpolygon::render(GLenum mode) {
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void Meshpolygon::render(GLenum mode) const {
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// if(!a || !b || !c)
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// return;
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@ -113,7 +113,7 @@ Model::Model() {
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backupmat.diffuse.set(1.0f, 1.0f, 1.0f);
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}
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bool Model::isLoaded() {
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bool Model::isLoaded() const {
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return loaded;
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}
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@ -137,7 +137,7 @@ void Model::unload() {
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loaded = false;
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}
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void Model::render() {
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void Model::render() const {
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if(!loaded) {
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// std::cout << "Model not loaded" << std::endl;
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return;
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@ -157,8 +157,15 @@ Model::~Model() {
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}
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const Punkt3D* Model::getMeshData(unsigned int *meshanz) const {
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if(meshanz != 0)
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*meshanz = meshdataanz;
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return (const Punkt3D*)meshdata;
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}
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const Meshpolygon* Model::getPolygonData(unsigned int *polyanz) const {
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if(polyanz != 0)
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*polyanz = polydataanz;
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return (const Meshpolygon*)polydata;
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}
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} // namespace segl
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@ -15,7 +15,7 @@ class Meshpoint {
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Meshpoint();
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Meshpoint(Punkt3D v, Punkt2D vt);
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void set(Punkt3D v, Punkt2D vt);
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void use();
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void use() const;
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Punkt3D vertex;
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Punkt2D texcoord;
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@ -26,7 +26,7 @@ class Material {
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Material();
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Material(std::string _name, Color _a, Color _d, Color _s);
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void set(std::string _name, Color _a, Color _d, Color _s);
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void use();
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void use() const;
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std::string name;
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Color ambient, diffuse, specular;
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@ -35,7 +35,7 @@ class Material {
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class Polygonpoint {
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public:
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Polygonpoint();
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void use();
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void use() const;
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Punkt3D *point;
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Punkt2D *tex;
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Punkt3D *normal;
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@ -46,7 +46,7 @@ class Meshpolygon {
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Meshpolygon();
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Meshpolygon(Meshpoint *a, Meshpoint *b, Meshpoint *c);
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void set(Meshpoint *a, Meshpoint *b, Meshpoint *c);
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void render(GLenum mode=GL_TRIANGLES);
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void render(GLenum mode=GL_TRIANGLES) const;
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Polygonpoint m1, m2, m3;
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Meshpoint *a, *b, *c;
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@ -80,14 +80,15 @@ class Model {
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public:
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Model();
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~Model();
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bool isLoaded();
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bool isLoaded() const;
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void unload();
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void render();
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void render() const;
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Quader getBoundingBox() const { return boundingbox; }
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float getBoundingRad() const { return boundingrad; }
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const Punkt3D* getMeshData(unsigned int *meshanz) const;
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const Meshpolygon* getPolygonData(unsigned int *polyanz) const;
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};
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} // namespace segl
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