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@ -22,35 +22,35 @@ bool Load3ds::parse(Model *m) {
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unsigned short ident;
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unsigned int len;
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bool modelloaded = false;
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bool materialloaded = false;
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Material mat;
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ModelObject modobj;
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m->clear();
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std::cout << "size: " << sizeof(int) << std::endl;
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while(!mfile.eof()) {
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ident = len = 0;
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mfile.read((char *)&ident, 2);
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mfile.read((char *)&len, 4);
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// mfile.read((char *)&m, 1);
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// mfile.read((char *)&n, 1);
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std::cout << "Chunk: 0x" << std::hex << ident << " (" << std::dec << len << ")" << std::endl;
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switch(ident) {
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case 0x4d4d:
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// Main Chunk
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std::cout << "yeah!" << std::endl;
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break;
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case 0x3d3d:
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// 3D Editor Chunk
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std::cout << "editorchunk" << std::endl;
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break;
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case 0x4000:
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{
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if(modelloaded) {
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modobj.calcNormales();
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modobj.calcNormales();
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m->addObject(modobj);
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modobj.clear();
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}
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modelloaded = true;
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std::cout << "namechunk" << std::endl;
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// std::cout << "namechunk" << std::endl;
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std::string name;
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char c;
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do {
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@ -67,6 +67,7 @@ bool Load3ds::parse(Model *m) {
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unsigned short panz;
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Punkt3D p;
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mfile.read((char*)&panz, 2);
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// std::cout << "\t\t\tVertexanz: " << panz << std::endl;
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glBegin(GL_LINE_LOOP);
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for(unsigned int i=0; i<panz; i++) {
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mfile.read((char*)&p.x, sizeof(float));
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@ -84,6 +85,7 @@ bool Load3ds::parse(Model *m) {
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unsigned short panz, tp;
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Punkt3D p;
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mfile.read((char*)&panz, 2);
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// std::cout << "\t\t\tPolygonanz: " << panz << std::endl;
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for(unsigned int i=0; i<panz; i++) {
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mfile.read((char*)&tp, 2);
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p.x = tp;
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@ -91,16 +93,40 @@ bool Load3ds::parse(Model *m) {
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p.y = tp;
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mfile.read((char*)&tp, 2);
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p.z = tp;
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p.print("Polygon");
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mfile.read((char*)&tp, 2);
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tp; // flags
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// p.print("Polygon");
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modobj.polygon.push_back(p);
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}
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}
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break;
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// Komischer Chunk, ein haufen Zahlen sind sich selber zugewiesen
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case 0x4130:
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{
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std::string name;
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char c;
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do {
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mfile.read(&c, 1);
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name += c;
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} while(c!=0);
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modobj.mat = m->findMaterial(name);
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std::cout << "Mat Name: " << name << std::endl;
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unsigned short panz, tp;
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mfile.read((char*)&panz, 2);
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mfile.ignore(panz*2);
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// for(unsigned int i=0; i<panz; i++) {
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// mfile.read((char*)&tp, 2);
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// std::cout << i << " ==> " << tp << std::endl;
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// }
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}
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break;
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case 0x4140:
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{
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unsigned short panz;
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Punkt2D p;
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mfile.read((char*)&panz, 2);
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// std::cout << "\t\t\tUV-Anz: " << panz << std::endl;
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for(unsigned int i=0; i<panz; i++) {
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mfile.read((char*)&p.x, sizeof(float));
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mfile.read((char*)&p.y, sizeof(float));
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@ -108,25 +134,94 @@ bool Load3ds::parse(Model *m) {
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}
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}
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break;
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case 0xafff:
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// Materialchunk
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break;
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case 0xa000:
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{
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if(materialloaded) {
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m->addMaterial(mat);
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mat.clear();
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}
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materialloaded = true;
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std::string name;
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char c;
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do {
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mfile.read(&c, 1);
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name += c;
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} while(c!=0);
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mat.name = name;
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std::cout << "Mat Name: " << name << std::endl;
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}
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break;
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case 0xa010:
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{
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GLColor col;
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col = readColorChunk(&mfile);
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mat.ambient = col;
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std::cout << col.r << ", " << col.g << ", " << col.b << std::endl;
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}
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break;
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case 0xa020:
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{
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GLColor col;
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col = readColorChunk(&mfile);
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mat.diffuse = col;
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std::cout << col.r << ", " << col.g << ", " << col.b << std::endl;
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}
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break;
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case 0xa030:
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{
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GLColor col;
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col = readColorChunk(&mfile);
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mat.specular = col;
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std::cout << col.r << ", " << col.g << ", " << col.b << std::endl;
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}
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break;
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default:
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//Switch Chunk
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std::cout << "einfach ignorieren..." << std::endl;
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// std::cout << "einfach ignorieren..." << std::endl;
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mfile.ignore(len-6);
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// std::cout << "moep" << std::endl;
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break;
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}
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}
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if(materialloaded)
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m->addMaterial(mat);
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if(modelloaded) {
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modobj.calcNormales();
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modobj.mat = m->findMaterial(modobj.getName());
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m->addObject(modobj);
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modobj.clear();
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}
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std::cout << "Ende Load" << std::endl;
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mfile.close();
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return true;
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}
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GLColor Load3ds::readColorChunk(std::ifstream *file) {
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GLColor col;
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unsigned short id, tp;
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unsigned int clen;
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file->read((char*)&id, 2); // Color, warscheinlich nur bytes, wenn nich implementiere funktion
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file->read((char*)&clen, 4); // len, gleiches wie oben
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switch(id) {
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case 0x11:
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file->read((char*)&tp, 1);
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col.r = tp/255.0f;
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file->read((char*)&tp, 1);
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col.g = tp/255.0f;
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file->read((char*)&tp, 1);
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col.b = tp/255.0f;
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break;
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default:
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file->ignore(clen-6);
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break;
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}
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return col;
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}
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void Load3ds::unload() {
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parsed = false;
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error = false;
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