Header + Windownderungen
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@ -33,7 +33,8 @@ SDL_Rect GLGuiWindow::getPos() {
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}
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GLGuiWindow::~GLGuiWindow() {
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for(unsigned int i=0; i<items.size(); i++) {
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delete(items[i]);
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}
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// der der allokiert soll sich gefälligst drum kümmern
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// for(unsigned int i=0; i<items.size(); i++) {
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// delete(items[i]);
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// }
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}
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