modelupdate
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@ -34,7 +34,7 @@ void ModelObject::render() {
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// return;
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// }
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// mat.diffuse.print(mat.name);
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glBegin(GL_LINES);
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glBegin(GL_TRIANGLES);
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for(unsigned int i=0; i<polygon.size(); i++) {
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glColorGLC(mat.diffuse);
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