/* libsegl - Sebas Extended GL Library * Collection of Opengl/3D-Math helpers * * Copyright (c) 2008 by Sebastian Lohff, seba@seba-geek.de * http://www.seba-geek.de * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, * Boston, MA 02110-1301, USA. */ #ifndef __COLOR_H #define __COLOR_H #include #include #include #include namespace segl { class Color { public: float r, g, b, a; bool setalpha; Color(); Color(float _r, float _g, float _b, float _a=1.0f); Color(const SDL_Color&); void set(float _r, float _g, float _b, float _a=1.0f); SDL_Color getSDLColor(); void print(std::string m=""); }; } // namespace segl void glColorGLC(segl::Color c); // a) setalpha entscheiden lassen // b) zwei funktionen, eine setzt alpha mit in richtung 3f, 4f.. #endif