/* libsegl - Sebas Extended GL Library * Collection of Opengl/3D-Math helpers * * Copyright (c) 2008 by Sebastian Lohff, seba@seba-geek.de * http://www.seba-geek.de * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, * Boston, MA 02110-1301, USA. */ #include "emath.h" namespace segl { // Trigonometrische Funktionen float deg2rad(float deg) { return (deg/180.0f)*3.1415926535897932384626433f; } float rad2deg(float rad) { return (rad/3.1415926535897932384626433f)*180.0f; } float ssin(float c) { int t=(int)c; if(t!=c) return sin(deg2rad(c)); t = t % 360; if(t<0) t = 360 + t; switch(t) { case 0: return 0.0f; case 90: return 1.0f; case 180: return 0.0f; case 270: return -1.0f; default: return sin(deg2rad(c)); } } float scos(float c) { return ssin(c+90.0f); } } // namespace segl