/* libsegl - Sebas Extended GL Library * Collection of Opengl/3D-Math helpers * * Copyright (c) 2008 by Sebastian Lohff, seba@seba-geek.de * http://www.seba-geek.de * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, * Boston, MA 02110-1301, USA. */ #include "emath_opengl.h" namespace segl { void rotFrom2VecTo2Vec(Punkt3D a, Punkt3D b, Punkt3D c, Punkt3D d, Punkt3D *rvec, float *rvecdeg, Punkt3D *rvec2, float *rvecdeg2) { Punkt3D rotvec, rotvec2, nullvec; float rotvecdeg = 0.0f, rotvecdeg2 = 0.0f; rotvec = a.kreuzprodukt(b); rotvecdeg = a.calcAngle(b); if(std::abs(rotvecdeg)==180.0f) { rotvec = a.getOrtographic(); } if(rotvec==nullvec) { rotvec.set(1.0f, 0.0f, 0.0f); rotvecdeg = 0.0f; } Rotationsmatrix rotnobj(rotvec, -rotvecdeg); c = Rotationsmatrix(rotvec, rotvecdeg) * c; rotvec2 = c.kreuzprodukt(d); rotvecdeg2 = c.calcAngle(d); if(std::abs(rotvecdeg2)==180.0f) { rotvec2 = b; } if(rotvec2==nullvec) { rotvec2.set(1.0f, 0.0f, 0.0f); rotvecdeg2 = 0.0f; } rotvec2 = rotnobj * rotvec2; *rvec = rotvec; *rvecdeg = rotvecdeg; *rvec2 = rotvec2; *rvecdeg2 = rotvecdeg2; } void rotFrom2VecTo2Vec(Punkt3D a, Punkt3D b, Punkt3D c, Punkt3D d) { Punkt3D rvec, rvec2; float rvecdeg, rvecdeg2; rotFrom2VecTo2Vec(a, b, c, d, &rvec, &rvecdeg, &rvec2, &rvecdeg2); // if(rvecdeg) glRotatef(rvecdeg, rvec); // if(rvecdeg2) glRotatef(rvecdeg2, rvec2); // std::cout << rvecdeg << ", " << rvecdeg2 << std::endl; // rvec.print("rvecdeg"); // rvec2.print("rvecdeg2"); } void rotvec2(Punkt3D a, Punkt3D b, Punkt3D c, Punkt3D d, float *dega, Punkt3D *veca, float *degb, Punkt3D *vecb) { *dega = a.calcAngle(b); if(*dega==180.0f) *veca = a.getOrtographic(); else if(*dega==0.0f) veca->set(1.0f, 0.0f, 0.0f); else *veca = a.kreuzprodukt(b); *degb = 0.0f; vecb->set(1.0f, 0.0f, 0.0f); c = Rotationsmatrix(*veca, *dega) * c; *degb = c.calcAngle(d); if(*degb==180.0f) *vecb = c.getOrtographic(); else if(*degb==0.0f) vecb->set(1.0f, 0.0f, 0.0f); else *vecb = c.kreuzprodukt(d); } } // namespace segl