/* libsegl - Sebas Extended GL Library * Collection of Opengl/3D-Math helpers * * Copyright (c) 2008 by Sebastian Lohff, seba@seba-geek.de * http://www.seba-geek.de * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, * Boston, MA 02110-1301, USA. */ #include "fpsmanager.h" namespace segl { FPSManager::FPSManager(int _fps) { setFPS(_fps); frames = 0; framerate = 0; lastticks = SDL_GetTicks(); } void FPSManager::setFPS(int _fps) { if(_fps<1 || _fps > 500) return; tickrate = 1000.0f/(float)_fps; } void FPSManager::delay() { frames++; Uint32 now = SDL_GetTicks(); Uint32 target = lastticks + (Uint32)(tickrate * (float)frames); if(now <= target) { SDL_Delay(target-now); } else { framerate = frames/((now-lastticks)/1000.0f); frames = 0; lastticks = SDL_GetTicks(); } } float FPSManager::getFPS() { return framerate; } } // namespace segl