/* libsegl - Sebas Extended GL Library * Collection of Opengl/3D-Math helpers * * Copyright (c) 2008 by Sebastian Lohff, seba@seba-geek.de * http://www.seba-geek.de * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, * Boston, MA 02110-1301, USA. */ #ifndef __GLSDLSCREEN_H #define __GLSDLSCREEN_H #include #include #include #include "gltexture.h" namespace segl { class GLSDLScreen { private: SDL_Surface *screen; int width, height, bpp; bool opengl; bool glsetup; bool resizable; bool fullscreen; // OpenGL related float znear, zfar; void (*extraglparam)(); int getFlags(); public: GLSDLScreen(); void enableOpenGL(bool); void enableResizable(bool); void enableFullscreen(bool); void setVideoMode(int _width, int _height, int _bpp); static void getVideoRes(std::string vidstr, int *w, int *h); void setGLNearFar(float _znear, float _zfar); void enableGLSetup(bool); void setExtraGLParamFunc(void (*extrafunc)()); bool isOK(); bool apply(); int getWidth(); int getHeight(); void clearScreen(); void renderScreen(); }; } // namespace segl #endif