/* libsegl - Sebas Extended GL Library * Collection of Opengl/3D-Math helpers * * Copyright (c) 2008 by Sebastian Lohff, seba@seba-geek.de * http://www.seba-geek.de * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, * Boston, MA 02110-1301, USA. */ #ifndef __PUNKT3D_H #define __PUNKT3D_H #include #include #include "emath.h" namespace segl { class Punkt2D { public: Punkt2D(); Punkt2D(float, float); float x, y; void set(float, float); void print(std::string=""); float abs(); void normalize(); Punkt2D getNormalized() const; // Operatoren Punkt2D operator+(const Punkt2D&); Punkt2D operator-(const Punkt2D&); Punkt2D& operator+=(const Punkt2D&); Punkt2D& operator-=(const Punkt2D&); Punkt2D operator+(const float&); Punkt2D operator-(const float&); Punkt2D operator*(const float&); Punkt2D operator/(const float&); Punkt2D& operator+=(const float&); Punkt2D& operator-=(const float&); Punkt2D& operator*=(const float&); Punkt2D& operator/=(const float&); float operator*(const Punkt2D&); Punkt2D operator-(); bool operator==(const Punkt2D&); bool operator!=(const Punkt2D&); friend Punkt2D operator+(const float&, const Punkt2D&); friend Punkt2D operator-(const float&, const Punkt2D&); friend Punkt2D operator*(const float&, const Punkt2D&); friend Punkt2D operator/(const float&, const Punkt2D&); }; } // namespace segl void glTexCoord2f(segl::Punkt2D); float abs(segl::Punkt2D); // Fixed Headers void glTexCoordP2D(segl::Punkt2D p); #endif