/* libsegl - Sebas Extended GL Library * Collection of Opengl/3D-Math helpers * * Copyright (c) 2008 by Sebastian Lohff, seba@seba-geek.de * http://www.seba-geek.de * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, * Boston, MA 02110-1301, USA. */ #include "quader.h" namespace segl { void Quader::clean() { a.set(0.0f, 0.0f, 0.0f); b = c = d = e = f = g = h = a; } void Quader::render() { glBegin(GL_LINES); glVertexP3D(a); glVertexP3D(b); glVertexP3D(b); glVertexP3D(c); glVertexP3D(c); glVertexP3D(d); glVertexP3D(d); glVertexP3D(a); glVertexP3D(e); glVertexP3D(f); glVertexP3D(f); glVertexP3D(g); glVertexP3D(g); glVertexP3D(h); glVertexP3D(h); glVertexP3D(e); glVertexP3D(a); glVertexP3D(e); glVertexP3D(b); glVertexP3D(f); glVertexP3D(c); glVertexP3D(g); glVertexP3D(d); glVertexP3D(h); glEnd(); } } // namespace segl