/* libsegl - Sebas Extended GL Library * Collection of Opengl/3D-Math helpers * * Copyright (c) 2008 by Sebastian Lohff, seba@seba-geek.de * http://www.seba-geek.de * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, * Boston, MA 02110-1301, USA. */ #ifndef __QUATERNION_H #define __QUATERNION_H #include #include #include // #include "rotationsmatrix.h" #include "punkt3d.h" #include "emath.h" namespace segl { class Quaternion { private: float x, y, z, w; public: Quaternion(); Quaternion(float _x, float _y, float _z, float _w); Quaternion(float deg, Punkt3D p); Quaternion(float _x, float _y, float _z); void set(float rotx, float roty, float rotz); void set(float deg, Punkt3D axis); void normalize(); Quaternion getConjugate(); // Rotationsmatrix getRotMat(); Punkt3D rotP3D(const Punkt3D &p); Quaternion operator*(const Quaternion&); }; // class Quaternion { // private: // float w; // float x,y,z; // public: // Quaternion(); // void createFromRotation(float, float, float, float); // // // void createGlMatrix(GLfloat*); // Punkt3D getDirectionVector(); // Punkt3D getDirectionVector(GLfloat*); // // Quaternion operator*(const Quaternion&); // // // }; // // void glMultMatrixf(Quaternion); } // namespace segl #endif