/* libsegl - Sebas Extended GL Library * Collection of Opengl/3D-Math helpers * * Copyright (c) 2008 by Sebastian Lohff, seba@seba-geek.de * http://www.seba-geek.de * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, * Boston, MA 02110-1301, USA. */ #include "rect.h" namespace segl { Rect::Rect() { set(0.0f, 0.0f, 0.0f, 0.0f); } Rect::Rect(float _x, float _y, float _w, float _h) { set(_x, _y, _w, _h); } Rect::Rect(const SDL_Rect &r) { set(r.x, r.y, r.w, r.h); } void Rect::set(float _x, float _y, float _w, float _h) { x = _x; y = _y; w = _w; h = _h; } void Rect::setPoint(float _x, float _y) { x = _x; y = _y; } void Rect::setDim(float _w, float _h) { w = _w; h = _h; } SDL_Rect Rect::getSDLRect() { SDL_Rect tmp = {(Uint8)x, (Uint8)y, (Uint8)w, (Uint8)h}; return tmp; } } // namespace segl