#ifndef __GLGUIOBJECT_H #define __GLGUIOBJECT_H #include #include #include #include class GLGuiObject { protected: SDL_Rect pos; bool highlightable, clickable, keyboardable; public: GLGuiObject(); virtual ~GLGuiObject() { }; virtual void render()=0; // Optionen bool isHighlightable() { return highlightable; }; bool isClickable() { return clickable; }; bool isKeyboardable() { return keyboardable; }; virtual void onMouseOver(int m_x, int m_y) { }; virtual void onMouseClick(int m_x, int m_y, int m_button) { }; virtual void onKeyboardInput(char c) { }; }; #endif