#include "color.h" namespace segl { Color::Color() { set(0.0f, 0.0f, 0.0f, 1.0f); setalpha = true; } Color::Color(float _r, float _g, float _b, float _a) { set(_r, _g, _b, _a); } Color::Color(const SDL_Color &c) { set(c.r/255.0f, c.g/255.0f, c.b/255.0f); setalpha = true; } void Color::set(float _r, float _g, float _b, float _a) { r = _r; g = _g; b = _b; a = _a; } SDL_Color Color::getSDLColor() { SDL_Color c = {(Uint8)(r*255.0f), (Uint8)(g*255.0f), (Uint8)(b*255.0f), (Uint8)(a*255.0f)}; return c; } void Color::print(std::string m) { std::cout << m << " Color: " << r << ", " << g << ", " << b << std::endl; } } // namespace segl void glColorGLC(segl::Color c) { if(c.setalpha) { glColor4f(c.r, c.g, c.b, c.a); } else { glColor3f(c.r, c.g, c.b); } }