#ifndef __LOAD3DS_H #define __LOAD3DS_H #include #include #include #include #include "model.h" #include "../glcolor.h" class Chunk { private: short ident; char m; char n; public: Chunk() { }; void parse(); }; class Load3ds { private: std::string filename; bool parsed; bool error; GLColor readColorChunk(std::ifstream *file); public: Load3ds(std::string _fname, bool parse=true); bool parse(Model *m); void unload(); }; #endif