#include "quader.h" namespace segl { void Quader::clean() { a.set(0.0f, 0.0f, 0.0f); b = c = d = e = f = g = h = a; } void Quader::render() { glBegin(GL_LINES); glVertexP3D(a); glVertexP3D(b); glVertexP3D(b); glVertexP3D(c); glVertexP3D(c); glVertexP3D(d); glVertexP3D(d); glVertexP3D(a); glVertexP3D(e); glVertexP3D(f); glVertexP3D(f); glVertexP3D(g); glVertexP3D(g); glVertexP3D(h); glVertexP3D(h); glVertexP3D(e); glVertexP3D(a); glVertexP3D(e); glVertexP3D(b); glVertexP3D(f); glVertexP3D(c); glVertexP3D(g); glVertexP3D(d); glVertexP3D(h); glEnd(); } } // namespace segl