#include "rect.h" namespace segl { Rect::Rect() { set(0.0f, 0.0f, 0.0f, 0.0f); } Rect::Rect(float _x, float _y, float _w, float _h) { set(_x, _y, _w, _h); } Rect::Rect(const SDL_Rect &r) { set(r.x, r.y, r.w, r.h); } void Rect::set(float _x, float _y, float _w, float _h) { x = _x; y = _y; w = _w; h = _h; } void Rect::setPoint(float _x, float _y) { x = _x; y = _y; } void Rect::setDim(float _w, float _h) { w = _w; h = _h; } SDL_Rect Rect::getSDLRect() { SDL_Rect tmp = {(Uint8)x, (Uint8)y, (Uint8)w, (Uint8)h}; return tmp; } } // namespace segl