#ifndef __ROTATIONSMATRIX_H #define __ROTATIONSMATRIX_H #include #include "punkt3d.h" #include "emath.h" #include "matrix.h" namespace segl { enum axis { x_axis=0, y_axis, z_axis }; class Rotationsmatrix : public Matrix { private: float deg; Punkt3D rotvec; void initRot(); public: Rotationsmatrix(); Rotationsmatrix(axis, float); Rotationsmatrix(Punkt3D, float); ~Rotationsmatrix(); void set(float); void set(axis, float); void set(Punkt3D, float); Punkt3D operator*(const Punkt3D&); Rotationsmatrix operator*(const Rotationsmatrix&); }; } // namespace segl #endif