#ifndef __MODEL_H #define __MODEL_H #include #include #include "../punkt2d.h" #include "../punkt3d.h" #include "../gltexture.h" // #include "load3ds.h" class ModelObject { friend class Load3ds; private: std::vector normal; std::vector vertex; std::vector mapcoord; std::vector polygon; void calcNormales(); std::string name; public: ModelObject(); void render(); void clear(); }; class Model { private: std::vector objects; public: Model(); void addObject(ModelObject c); void clear(); void render(); }; #endif