/* libsegl - Sebas Extended GL Library * Collection of Opengl/3D-Math helpers * * Copyright (c) 2008 by Sebastian Lohff, seba@seba-geek.de * http://www.seba-geek.de * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, * Boston, MA 02110-1301, USA. */ #include "matrix.h" namespace segl { Matrix::Matrix(int _m, int _n) { m = _m; n = _n; allocate(); } Matrix::Matrix(int _m, int _n, const float **src) { m = _m; n = _n; allocate(); copyFromSource(src); } Matrix::Matrix(Punkt3D d) { m = 3; n = 1; allocate(); c[0][0] = d.x; c[1][0] = d.y; c[2][0] = d.z; } Matrix::Matrix(const Matrix& mat) { m = mat.m; n = mat.n; allocate(); copyFromSource(mat.getMatrix()); } void Matrix::allocate() { c = new float*[m]; for(int i=0; i=m||_n>=n) return false; c[_m][_n] = d; return true; } float Matrix::get(int _m, int _n) { if(_m>=m||_n>=n) return 0.0f; return c[_m][_n]; } Matrix Matrix::operator*(const Matrix &d) { if(n!=d.m) return Matrix(1,1); Matrix erg(m, d.n); for(int a=0; a