/* libsegl - Sebas Extended GL Library * Collection of Opengl/3D-Math helpers * * Copyright (c) 2008 by Sebastian Lohff, seba@seba-geek.de * http://www.seba-geek.de * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, * Boston, MA 02110-1301, USA. */ #ifndef __PUNKT3D_h #define __PUNKT3D_h #include #include #include "emath.h" namespace segl { class Punkt3D { public: Punkt3D(); Punkt3D(float, float, float); ~Punkt3D() { }; float x, y, z; void set(float, float, float); float abs() const; Punkt3D kreuzprodukt(const Punkt3D&) const; void normalize(); Punkt3D getNormalized() const; bool isNormalized() const; float calcAngle(Punkt3D b) const; Punkt3D getOrtographic() const; Punkt3D getOrtographic2() const; void print(std::string="") const; // Operatoren Punkt3D operator+(const Punkt3D&) const; Punkt3D operator-(const Punkt3D&) const; Punkt3D& operator+=(const Punkt3D&); Punkt3D& operator-=(const Punkt3D&); Punkt3D operator+(const float&) const; Punkt3D operator-(const float&) const; Punkt3D operator*(const float&) const; Punkt3D operator/(const float&) const; Punkt3D& operator+=(const float&); Punkt3D& operator-=(const float&); Punkt3D& operator*=(const float&); Punkt3D& operator/=(const float&); float operator*(const Punkt3D&) const; Punkt3D operator-() const; bool operator==(const Punkt3D&) const; bool operator!=(const Punkt3D&) const; friend Punkt3D operator+(const float&, const Punkt3D&); friend Punkt3D operator-(const float&, const Punkt3D&); friend Punkt3D operator*(const float&, const Punkt3D&); friend Punkt3D operator/(const float&, const Punkt3D&); friend std::ostream &operator<<(std::ostream &ostr, const Punkt3D &r); }; } // namespace segl float abs(const segl::Punkt3D&); // OpenGL-Functions for Punkt3D void glVertex3f(const segl::Punkt3D&); void glTranslatef(const segl::Punkt3D&); void glNormal3f(const segl::Punkt3D&); void glRotatef(const float&, const segl::Punkt3D&); // Funktionen mit richtgen bezeichnern void glVertexP3D(const segl::Punkt3D&); void glTranslateP3D(const segl::Punkt3D&); void glNormalP3D(const segl::Punkt3D&); void glRotateP3D(const float&, const segl::Punkt3D&); void gluLookAt(const segl::Punkt3D &pos, const segl::Punkt3D &viewport, const segl::Punkt3D &normal); #endif