/* libsegl - Sebas Extended GL Library * Collection of Opengl/3D-Math helpers * * Copyright (c) 2008 by Sebastian Lohff, seba@seba-geek.de * http://www.seba-geek.de * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, * Boston, MA 02110-1301, USA. */ #ifndef __ROTATIONSMATRIX_H #define __ROTATIONSMATRIX_H #include #include "punkt3d.h" #include "emath.h" #include "matrix.h" namespace segl { enum axis { x_axis=0, y_axis, z_axis }; class Rotationsmatrix : public Matrix { private: float deg; Punkt3D rotvec; void initRot(); public: Rotationsmatrix(); Rotationsmatrix(axis, float); Rotationsmatrix(Punkt3D, float); ~Rotationsmatrix(); void set(float); void set(axis, float); void set(Punkt3D, float); Punkt3D operator*(const Punkt3D&); Rotationsmatrix operator*(const Rotationsmatrix&); }; } // namespace segl #endif