COMPILER = g++ OBJECTS = emath.o emath_opengl.o glcolor.o gldrawhelper.o glfontengine.o glrect.o gltexture.o matrix.o quaternion.o rotationsmatrix.o glgui/glgui.a VERSION = 0.0.1 sgllib: $(OBJECTS) sglar: $(OBJECTS) rm -f sgllib.a ar rfc sgllib.a $(OBJECTS) %.o: %.cpp %.h $(COMPILER) -c `sdl-config --cflags` $< glgui/glgui.a: cd glgui; $(MAKE); clean: rm -f $(OBJECTS) cd glgui; $(MAKE) clean @echo Done cleaning...