#include "button.h" GLGuiButton::GLGuiButton(int _eventid, int _x, int _y, bool _center, int _wrap) : GLGuiTextLabel(_x, _y, _center, _wrap) { highlightable = true; clickable = true; eventid = _eventid; highlightcol.set(1.0f, 0.0f, 0.0f, 1.0f); } GLGuiButton::GLGuiButton(int _eventid, std::string str, int _x, int _y, bool _center, int _wrap) : GLGuiTextLabel(str, _x, _y, _center, _wrap){ highlightable = true; clickable = true; eventid = _eventid; highlightcol.set(1.0f, 0.0f, 0.0f, 1.0f); } void GLGuiButton::onMouseOver(int m_x, int m_y) { // Längste stelle finden, dann collision }