#include "glrect.h" GLRect::GLRect() { set(0.0f, 0.0f, 0.0f, 0.0f); } GLRect::GLRect(float _x, float _y, float _w, float _h) { set(_x, _y, _w, _h); } GLRect::GLRect(const SDL_Rect &r) { set(r.x, r.y, r.w, r.h); } void GLRect::set(float _x, float _y, float _w, float _h) { x = _x; y = _y; w = _w; h = _h; } void GLRect::setPoint(float _x, float _y) { x = _x; y = _y; } void GLRect::setDim(float _w, float _h) { w = _w; h = _h; } SDL_Rect GLRect::getSDLRect() { SDL_Rect tmp = {(Uint8)x, (Uint8)y, (Uint8)w, (Uint8)h}; return tmp; }