#ifndef __MENUMANAGER_H #define __MENUMANAGER_H #include #include "../glfontengine.h" #include "menumenu.h" class MenuManager { private: MenuMenu *aktuell; std::vector menus; public: MenuManager(); void addMenu(MenuMenu*); bool changeMenu(MenuMenu*); void render(); void up(); void down(); void left(); void right(); void select(); }; #endif