#include "glcolor.h" GLColor::GLColor() { set(0.0f, 0.0f, 0.0f, 1.0f); setalpha = true; } GLColor::GLColor(float _r, float _g, float _b, float _a) { set(_r, _g, _b, _a); } GLColor::GLColor(const SDL_Color &c) { set(c.r/255.0f, c.g/255.0f, c.b/255.0f); setalpha = true; } void GLColor::set(float _r, float _g, float _b, float _a) { r = _r; g = _g; b = _b; a = _a; } SDL_Color GLColor::getSDLColor() { SDL_Color c = {(Uint8)(r*255.0f), (Uint8)(g*255), (Uint8)(b*255), (Uint8)(a*255)}; return c; } void GLColor::print(std::string m) { std::cout << m << " Color: " << r << ", " << g << ", " << b << std::endl; } void glColorGLC(GLColor c) { if(c.setalpha) { glColor4f(c.r, c.g, c.b, c.a); } else { glColor3f(c.r, c.g, c.b); } }