/* libsegl - Sebas Extended GL Library * Collection of Opengl/3D-Math helpers * * Copyright (c) 2008 by Sebastian Lohff, seba@seba-geek.de * http://www.seba-geek.de * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, * Boston, MA 02110-1301, USA. */ #include "gldrawhelper.h" namespace segl { void GLDrawSDLRect(SDL_Rect *rect, Rect *tex) { Rect tmptex; if(tex) { tmptex = *tex; } else { tmptex.set(0.0f, 0.0f, 1.0f, 1.0f); } glBegin(GL_QUADS); glTexCoord2f(tmptex.x, tmptex.y); glVertex2i(rect->x, rect->y+rect->h); glTexCoord2f(tmptex.x+tmptex.w, tmptex.y); glVertex2i(rect->x+rect->w, rect->y+rect->h); glTexCoord2f(tmptex.x+tmptex.w, tmptex.y+tmptex.h); glVertex2i(rect->x+rect->w, rect->y); glTexCoord2f(tmptex.x, tmptex.y+tmptex.h); glVertex2i(rect->x, rect->y); glEnd(); } } // namespace segl