/* libsegl - Sebas Extended GL Library * Collection of Opengl/3D-Math helpers * * Copyright (c) 2008 by Sebastian Lohff, seba@seba-geek.de * http://www.seba-geek.de * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, * Boston, MA 02110-1301, USA. */ #ifndef __MATRIX_H #define __MATRIX_H #include #include #include "punkt3d.h" #include "emath.h" namespace segl { class Matrix { protected: float **c; int m, n; void allocate(); void copyFromSource(const float**); public: Matrix(int, int); Matrix(int, int, const float**); Matrix(Punkt3D); Matrix(const Matrix&); ~Matrix(); const float **getMatrix() const; bool set(float, int, int); float get(int, int); int getM() const; int getN() const; Matrix operator*(const Matrix&); Matrix& operator=(const Matrix&); Matrix operator+(const float&); Matrix operator-(const float&); Matrix operator*(const float&); Matrix operator/(const float&); void print(std::string="") const; }; } // namespace segl #endif