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- /* libsegl - Sebas Extended GL Library
- * Collection of Opengl/3D-Math helpers
- *
- * Copyright (c) 2008 by Sebastian Lohff, seba@seba-geek.de
- * http://www.seba-geek.de
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Library General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Library General Public License for more details.
- *
- * You should have received a copy of the GNU Library General Public
- * License along with this library; if not, write to the
- * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
- * Boston, MA 02110-1301, USA.
- */
-
- #ifndef __GLTEXTUR_H
- #define __GLTEXTUR_H
-
- #include <iostream>
- #include <string>
- #include <vector>
- #include <SDL.h>
- #include <SDL_image.h>
- #include <SDL_opengl.h>
- #include "sdlfuncs.h"
-
- namespace segl {
-
- class GLTexture {
- private:
- GLuint texint;
- SDL_Surface *tex;
- int width, height;
-
- std::string filename; // wenn von datei geladen
-
- // Parameter
- GLint minfilter;
- GLint magfilter;
- GLint wraps;
- GLint wrapt;
-
- bool loaded;
- bool texconverted;
- bool keepsurface;
- bool donotreload;
-
- void init();
- bool loadLocalSurface();
- void convertLocalSurface();
-
- static std::vector<GLTexture*> alltextures;
- protected:
- GLTexture(SDL_Surface*);
- bool loadSurface(SDL_Surface*, bool = false);
- public:
- static void reloadAll();
-
- GLTexture();
- GLTexture(std::string, GLint=GL_LINEAR, GLint=GL_LINEAR, GLint=GL_REPEAT, GLint=GL_REPEAT);
- ~GLTexture();
-
- //load
-
- bool loadImage(std::string);
-
- bool selectTexture();
- void unloadTexture();
- bool setParameter(GLint=0, GLint=0, GLint=0, GLint=0);
- inline bool select() { return selectTexture(); }
-
- int getW();
- int getH();
-
-
-
- bool isLoaded();
- };
-
- } // namespace segl
-
- #endif
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