Small OpenGL based c++ rendering library
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matrix.h 1.7KB

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  1. /* libsegl - Sebas Extended GL Library
  2. * Collection of Opengl/3D-Math helpers
  3. *
  4. * Copyright (c) 2008 by Sebastian Lohff, seba@seba-geek.de
  5. * http://www.seba-geek.de
  6. *
  7. * This library is free software; you can redistribute it and/or
  8. * modify it under the terms of the GNU Library General Public
  9. * License as published by the Free Software Foundation; either
  10. * version 2 of the License, or (at your option) any later version.
  11. *
  12. * This library is distributed in the hope that it will be useful,
  13. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  14. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  15. * Library General Public License for more details.
  16. *
  17. * You should have received a copy of the GNU Library General Public
  18. * License along with this library; if not, write to the
  19. * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
  20. * Boston, MA 02110-1301, USA.
  21. */
  22. #ifndef __MATRIX_H
  23. #define __MATRIX_H
  24. #include <iostream>
  25. #include <iomanip>
  26. #include "punkt3d.h"
  27. #include "emath.h"
  28. namespace segl {
  29. class Matrix {
  30. protected:
  31. float **c;
  32. int m, n;
  33. void allocate();
  34. void copyFromSource(const float**);
  35. public:
  36. Matrix(int, int);
  37. Matrix(int, int, const float**);
  38. Matrix(Punkt3D);
  39. Matrix(const Matrix&);
  40. ~Matrix();
  41. const float **getMatrix() const;
  42. bool set(float, int, int);
  43. float get(int, int);
  44. int getM() const;
  45. int getN() const;
  46. Matrix operator*(const Matrix&);
  47. Matrix& operator=(const Matrix&);
  48. Matrix operator+(const float&);
  49. Matrix operator-(const float&);
  50. Matrix operator*(const float&);
  51. Matrix operator/(const float&);
  52. void print(std::string="") const;
  53. };
  54. } // namespace segl
  55. #endif