Small OpenGL based c++ rendering library
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loadobj.h 297B

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  1. #ifndef __LOADOBJ_H
  2. #define __LOADOBJ_H
  3. #include <cstdlib>
  4. #include "modelloader.h"
  5. #include "model.h"
  6. #include "../extstring.h"
  7. namespace segl {
  8. class LoadOBJ : public Modelloader {
  9. private:
  10. public:
  11. LoadOBJ(std::string _filename);
  12. bool load(Model *m);
  13. };
  14. } // namespace segl
  15. #endif