選択できるのは25トピックまでです。
トピックは、先頭が英数字で、英数字とダッシュ('-')を使用した35文字以内のものにしてください。
84 行
1.5 KiB
84 行
1.5 KiB
#ifndef __GEOTYPES_H
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#define __GEOTYPES_H
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#include "punkt3d.h"
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namespace segl {
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class Ray;
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class Box;
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class Plane;
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class Sphere {
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public:
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Punkt3D pos;
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float radius;
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Sphere(Punkt3D _pos, float radius);
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Sphere();
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bool collision(const Sphere &s) const;
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bool collision(const Ray &r) const;
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bool collision(const Box & b) const;
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bool collision(const Plane &p) const;
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bool inSphere(Punkt3D p) const;
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Punkt3D getPos() const;
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};
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class Ray {
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public:
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Punkt3D pos;
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Punkt3D dir;
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Ray();
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Ray(Punkt3D _pos, Punkt3D _dir);
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void set(Punkt3D _pos, Punkt3D _dir);
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Punkt3D get(float x);
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bool onRay(Punkt3D p, int rnd=-1);
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float dist(Punkt3D p);
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float getParam(Punkt3D p, bool onray=false);
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bool collision(const Sphere &s) const;
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bool collision(const Ray &r) const;
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bool collision(const Box & b) const;
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bool collision(const Plane &p) const;
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};
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class Box {
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public:
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Punkt3D min;
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Punkt3D max;
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Box();
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Box(Punkt3D _min, Punkt3D _max);
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bool collision(const Sphere &s) const;
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bool collision(const Ray &r) const;
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bool collision(const Box & b) const;
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bool collision(const Plane &p) const;
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};
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class Plane {
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public:
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Punkt3D pos;
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Punkt3D norm;
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Plane();
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Plane(Punkt3D _pos, Punkt3D _norm);
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Plane(float x, float y, float z, float a);
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bool collision(const Sphere &s) const;
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bool collision(const Ray &r) const;
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bool collision(const Box & b) const;
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bool collision(const Plane &p) const;
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float dist(Punkt3D p) const;
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};
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} // namespace segl
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#endif
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