87 lines
2.2 KiB
C++
87 lines
2.2 KiB
C++
/* libsegl - Sebas Extended GL Library
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* Collection of Opengl/3D-Math helpers
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*
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* Copyright (c) 2008 by Sebastian Lohff, seba@seba-geek.de
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* http://www.seba-geek.de
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#ifndef __PUNKT3D_H
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#define __PUNKT3D_H
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#include <iostream>
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#include <cmath>
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#include "emath.h"
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namespace segl {
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class Punkt2D {
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public:
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Punkt2D();
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Punkt2D(float, float);
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float x, y;
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void set(float, float);
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void print(std::string="");
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float abs();
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void normalize();
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Punkt2D getNormalized() const;
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// Operatoren
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Punkt2D operator+(const Punkt2D&);
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Punkt2D operator-(const Punkt2D&);
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Punkt2D& operator+=(const Punkt2D&);
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Punkt2D& operator-=(const Punkt2D&);
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Punkt2D operator+(const float&);
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Punkt2D operator-(const float&);
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Punkt2D operator*(const float&);
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Punkt2D operator/(const float&);
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Punkt2D& operator+=(const float&);
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Punkt2D& operator-=(const float&);
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Punkt2D& operator*=(const float&);
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Punkt2D& operator/=(const float&);
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float operator*(const Punkt2D&);
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Punkt2D operator-();
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bool operator==(const Punkt2D&);
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bool operator!=(const Punkt2D&);
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friend Punkt2D operator+(const float&, const Punkt2D&);
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friend Punkt2D operator-(const float&, const Punkt2D&);
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friend Punkt2D operator*(const float&, const Punkt2D&);
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friend Punkt2D operator/(const float&, const Punkt2D&);
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};
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} // namespace segl
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void glTexCoord2f(segl::Punkt2D);
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float abs(segl::Punkt2D);
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// Fixed Headers
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void glTexCoordP2D(segl::Punkt2D p);
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#endif
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