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#ifndef __PUNKT3D_h
#define __PUNKT3D_h
#include <iostream>
#include <cmath>
#include "emath.h"
class Punkt3D {
public:
Punkt3D();
Punkt3D(float, float, float);
~Punkt3D() { };
float x, y, z;
void set(float, float, float);
float abs();
Punkt3D kreuzprodukt(const Punkt3D&);
void normalize();
Punkt3D getNormalized();
bool isNormalized();
float calcAngle(Punkt3D);
Punkt3D getOrtographic();
Punkt3D getOrtographic2();
void print(std::string="");
// Operatoren
Punkt3D operator+(const Punkt3D&);
Punkt3D operator-(const Punkt3D&);
Punkt3D& operator+=(const Punkt3D&);
Punkt3D& operator-=(const Punkt3D&);
Punkt3D operator+(const float&);
Punkt3D operator-(const float&);
Punkt3D operator*(const float&);
Punkt3D operator/(const float&);
Punkt3D& operator+=(const float&);
Punkt3D& operator-=(const float&);
Punkt3D& operator*=(const float&);
Punkt3D& operator/=(const float&);
float operator*(const Punkt3D&);
Punkt3D operator-();
bool operator==(const Punkt3D&);
bool operator!=(const Punkt3D&);
friend Punkt3D operator+(const float&, const Punkt3D&);
friend Punkt3D operator-(const float&, const Punkt3D&);
friend Punkt3D operator*(const float&, const Punkt3D&);
friend Punkt3D operator/(const float&, const Punkt3D&);
friend std::ostream &operator<<(std::ostream &ostr, const Punkt3D &r);
};
float abs(Punkt3D);
// OpenGL-Functions for Punkt3D
void glVertex3f(Punkt3D);
void glTranslatef(Punkt3D);
void glNormal3f(Punkt3D);
void glRotatef(float, Punkt3D);
// Funktionen mit richtgen bezeichnern
void glVertexP3D(Punkt3D);
void glTranslateP3D(Punkt3D);
void glNormalP3D(Punkt3D);
void glRotateP3D(float, Punkt3D);
void gluLookAt(Punkt3D pos, Punkt3D viewport, Punkt3D normal);
#endif