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#ifndef __QUATERNION_H
#define __QUATERNION_H
#include <iostream>
#include <cmath>
#include <SDL_opengl.h>
// #include "rotationsmatrix.h"
#include "punkt3d.h"
#include "emath.h"
class Quaternion {
private:
float x, y, z, w;
public:
Quaternion();
Quaternion(float _x, float _y, float _z, float _w);
Quaternion(float deg, Punkt3D p);
Quaternion(float _x, float _y, float _z);
void set(float rotx, float roty, float rotz);
void set(float deg, Punkt3D axis);
void normalize();
Quaternion getConjugate();
// Rotationsmatrix getRotMat();
Punkt3D rotP3D(const Punkt3D &p);
Quaternion operator*(const Quaternion&);
};
// class Quaternion {
// private:
// float w;
// float x,y,z;
// public:
// Quaternion();
// void createFromRotation(float, float, float, float);
//
//
// void createGlMatrix(GLfloat*);
// Punkt3D getDirectionVector();
// Punkt3D getDirectionVector(GLfloat*);
//
// Quaternion operator*(const Quaternion&);
//
//
// };
//
// void glMultMatrixf(Quaternion);
#endif