71 lines
1.6 KiB
C++
71 lines
1.6 KiB
C++
#ifndef __GLFONTENGINE_H
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#define __GLFONTENGINE_H
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#include <iostream>
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#include <string>
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#include <vector>
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#include <map>
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#include <cmath>
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#include <SDL.h>
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#include <SDL_opengl.h>
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#include "gltexture.h"
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#include "glcolor.h"
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class GLFont {
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public:
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GLFont(std::string fontfile, float cwdth) {
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charwidth = cwdth;
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font = new GLTexture(fontfile);
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}
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~GLFont() {
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delete(font);
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}
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GLTexture* font;
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float charwidth;
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};
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class GLFontEngine {
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private:
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static std::map<std::string, GLFont*> fontpool;
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GLFont *font;
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bool fontloaded;
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GLColor col;
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// float r, g, b, a;
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int fsize;
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void init();
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public:
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static bool addFont(std::string fontfile, std::string fontname);
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static void quit();
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static void prepare2DbyPushingMatrix();
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static void regain3DbyPoppingMatrix();
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static void paintSDLRect(SDL_Rect);
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GLFontEngine();
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GLFontEngine(std::string);
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bool fontSelect(std::string);
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void setColor(float, float, float, float=1.0f);
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void setColor(GLColor);
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void renderText(std::string, SDL_Rect); // wrapper
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// void renderText(std::string, int x, int y, *SDL_Rect=0, bool center=false);
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// void renderLines(std::string, int x, int y,
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void renderLine(std::string, SDL_Rect);
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void renderLine(std::string, int x, int y, bool center=false, SDL_Rect *rendered_to=0);
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void renderLines(std::string, int x, int y, bool center=false, SDL_Rect *rendered_to=0, int wrap=0, int paintbackground=0);
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void setSize(int);
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int getSize();
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void getSDLRect(const std::string&, SDL_Rect*);
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int getTextWidth(const std::string&);
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};
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#endif
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